13 Days: The Cuban Missile Crisis, 1962 (2016)
Playtime: 45
Min. Age: 10
Players: 2
Publisher: Surfin' Meeple China, Frosted Games, Ludonova, Gemenot, Matagot, Pegasus Spiele, Cranio Creations, Ultra PRO, Jolly Roger Games
Designers: Asger Harding Granerud, Daniel Skjold Pedersen
Artists: Jacob Walker
Mechanics: Action / Event, Hand Management, End Game Bonuses, Advantage Token, Area Majority / Influence, Take That, Tug of War, Campaign / Battle Card Driven
Min. Age: 10
Players: 2
Publisher: Surfin' Meeple China, Frosted Games, Ludonova, Gemenot, Matagot, Pegasus Spiele, Cranio Creations, Ultra PRO, Jolly Roger Games
Designers: Asger Harding Granerud, Daniel Skjold Pedersen
Artists: Jacob Walker
Mechanics: Action / Event, Hand Management, End Game Bonuses, Advantage Token, Area Majority / Influence, Take That, Tug of War, Campaign / Battle Card Driven
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Experience the dense Cold War suspense and scratch that Twilight Struggle itch in only 45 minutes.
13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict.
1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war?
2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options?
Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days.
13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanisms. Rich with history, yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre.
Official FAQ/ERRATA
Designer Diary
13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict.
1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war?
2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options?
Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days.
13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanisms. Rich with history, yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre.
Official FAQ/ERRATA
Designer Diary
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The game was also published under these names:
13 Giorni: La Crisi dei Missili di Cuba 1962 ,
13 дней: Карибский кризис ,
13 Days: The Cuban Missile Crisis, 1962 ,
13 Jours: La Crise des missiles de Cuba 1962 ,
危情13日:1962古巴导弹危机 ,
13 Tage: Die Kubakrise 1962 ,
13 Días: La crisis de los misiles en Cuba
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ag.gameitem.lastUpdated: 2025-04-24 21:30:52.371